Defend your initial turf and let the enemy burn trying to assault you, then advance and move down. The Rivalry, being just one fort per side, is the easiest to learn.
The other five scenarios are wars of attrition where you must defend your forts to build up your forces and take over the enemy ones. The position of your flag is randomized in each battle, which adds a dynamic element every time you play this campaign. You must take the villages to cut the fort from getting supplies and starve the enemy. When you have an objective in mind, do not let enemy troops lure you away of it. Avoiding the enemy is an useful skill to learn for later battles. The Spy is about maneouvering among the enemy troops to reach the enemy flag. The lessons learnt in Race and Contest will help you to achieve the latter. Pharsalus and Custer's Last Stand are about defending your flag while your side detatchment runs fast to take the enemy's. Race for the Flags and Contest of the Gods are about learning to maximize your unit's speed. Why no one has ever done a remake is lost to me.Ībout the campaigns included in the game, five are races to the enemy flag: This is a true clasic that still retains full playability.